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Author Topic: Unity completion timing and next steps 2020  (Read 2383 times)

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Offline FrozenEmpire

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Unity completion timing and next steps 2020
« on: February 22, 2020, 10:40:46 AM »


Welcome to the new format forum!

Most of the outstanding points have now been completed
  • Added graphic settings screens
  • Added load / save game screens
  • Added in-game Guidance text overlays
  • Added frozen wastes to terrain map
  • Finalised details on various graphical items
I'm currently in the process of re-grouping on the final steps needed towards release and intention is to get it out there within the next 2-3 months.

There is a reason for that. I fully intend to move on in 2020.... with Doomdark's Revenge !

Hugely looking forward to modelling the Icemark terrain and all it's new features, and especially integrating the tunnel system.
Of particular aims, wanting to see the large forests of Icemark rendered with new pine tree models, surrounded by mist... and all in the red and yellow dawn lighting :)

Stay tuned....
« Last Edit: February 22, 2020, 10:54:37 AM by FrozenEmpire »

Offline Elohem

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Re: Unity completion timing and next steps 2020
« Reply #1 on: February 22, 2020, 11:02:34 AM »
Great news!  Can't wait to try it out.
Best of luck!

Offline Morkin

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Re: Unity completion timing and next steps 2020
« Reply #2 on: February 22, 2020, 19:25:03 PM »
Fantastic news!  Been looking forward to this.

Offline Duke2010

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Re: Unity completion timing and next steps 2020
« Reply #3 on: February 22, 2020, 20:24:57 PM »
Great work !  As many ,really looking forward to the final result.

Offline ddarko69

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Re: Unity completion timing and next steps 2020
« Reply #4 on: April 08, 2020, 19:16:16 PM »
Excellent news, Wil be any kind of campaigns included?

Offline FrozenEmpire

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Re: Unity completion timing and next steps 2020
« Reply #5 on: April 09, 2020, 14:09:55 PM »
Just the default campaign at the moment, staying true in the spirit of the original...

Offline Barmage

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Re: Unity completion timing and next steps 2020
« Reply #6 on: April 14, 2020, 16:18:04 PM »
Hello, Here I am on Discord awaiting, full of excitment and anticipation, playing the test beta.

Offline Barmage

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Re: Unity completion timing and next steps 2020
« Reply #7 on: April 14, 2020, 16:52:33 PM »
I have been playing the 1.0.2.6 Version and have noticed that I am unable to save a campaign. Don't know if this is the right place to highlight this but when I exit the game with a campaign name in the box it exits with no indication  of any problem. When i restart the game it doesn't find any saved campaigns and if i just hit return it starts to load and then displays "loading all assets" and then an error box saying:-                             

                       Fatal Error

                       X Generic game engine error!
                       Use the debugger to find the problem
                       in module : CgameLogger::initialiseAll
                       with details:PROVIDER=MADASQL;DRIVER=(Microsoft Access
                       Driver
                       (*.mdb));DBQ= .campaigns\LOM\Scenerios\DEFAULT\bjn 1.mdb
                       ;UID=;PWD=;


                                                                                                               OK

If I then hit OK it reloads as if a new campaign.

                     

Offline FrozenEmpire

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Re: Unity completion timing and next steps 2020
« Reply #8 on: April 14, 2020, 17:09:41 PM »
I have been playing the 1.0.2.6 Version and have noticed that I am unable to save a campaign.

Hi Barry,

Did come across that issue from time to time...

It's logged in the support board:
http://www.frozenempire.net/smf/index.php?topic=76.0

But to be honest, I recommend to hang on for a few more days and switch all your attention to the Unity beta ;)

Offline Barmage

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Re: Unity completion timing and next steps 2020
« Reply #9 on: April 15, 2020, 01:28:00 AM »
Thanks, will do that.