Members
Stats
  • Total Posts: 373
  • Total Topics: 90
  • Online Today: 9
  • Online Ever: 66
  • (April 19, 2020, 09:34:03 AM)
Users Online
Users: 0
Guests: 12
Total: 12
Welcome, Guest. Please login or register.
Did you miss your activation email?

August 06, 2020, 01:46:11 AM

Login with username, password and session length

News

Here you can find my work on the remakes of Mike Singleton's 80's ZX Spectrum classics

Author Topic: Development moves to the PC on 3D hardware  (Read 480 times)

0 Members and 1 Guest are viewing this topic.

Offline FrozenEmpire

  • Administrator
  • Rider
  • *****
  • Posts: 204
    • View Profile
    • FrozenEmpire
Development moves to the PC on 3D hardware
« on: May 07, 1998, 22:05:54 PM »
After finishing university in 1994, there have been a few years break from any further development work on the Amiga...

In 1995, I bought my first PC (a Pentium 60). Pretty much all games were DOS based affairs; I remember being hooked on the original Doom.

In 1998, having just purchased my first 3D graphics card (a Creative 3D Blaster), I thought it would be good to start playing around with the 3D demos that come with the DirectX 5.0 SDK, to see how easy it might be to "adapt" one of them into something midnight related :)

I've found a good template in the "Billboard demo".... :)

 
Wandering around Midnight