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August 08, 2020, 12:26:32 PM

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Beta testing update 3/6. Much progress has been made over the last few weeks thanks to some detailed testing going on. We have also extended the game with some custom ruleset options to increase the difficulty level. Actually we increased it so far it seems impossible to win! So further tuning required :)  Send me a PM on the forum if you wish to get involved in the final stages of beta testing



“The Lords of Midnight” and “Doomdark’s Revenge” have been a massive part of my homebrew coding hobby over the years.

I have many fond memories of playing the games, times which don’t seem to be 28 years ago at all. Since those early days I attempted to produce an updated version of Lords on the ZXSpectrum, then AtariST, then Amiga500, and then PC, which finally resulted (with some help from Chris Wild and Wayne Britcliffe) in the production of my remake “War of the Solstice”.

A memorable highlight for me was when an email from Mike appeared from nowhere in my Inbox whilst he was working in California some years ago. It was only brief to say that he liked the look of my remake and would have a closer look when he got a bit more time. I was touched by the fact that he had bothered to make contact with me like that.

The current work on the iOS version and the prospect of Eye of the Moon actually happening was something that I was very much looking forward to.

On 10th October 2012, the gaming industry indeed lost a true legend.

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