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Messages - FrozenEmpire

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1
Announcements / Re: Announcement: Beta testers wanted
« on: April 30, 2020, 23:37:02 PM »
Hi Chard,

The game is 3d and quite graphically intensive.
To be honest I donít think it would run well at all on those specs...
One or two of the other users above reported it was struggling on their hardware which is more recent as well

Sorry for that

2
Announcements / Re: Announcement: Beta testers wanted
« on: April 17, 2020, 15:07:19 PM »
Hi, welcome to the testing activities!

Iíve added you into the test group from where you can download the latest beta version

Thanks for your support and look forward to your feedback

3
Announcements / Re: Announcement: Beta testers wanted
« on: April 15, 2020, 18:47:30 PM »
Excellent, thanks for your interest.
I've added you into the beta testing group.

4
Development Log / Re: Unity completion timing and next steps 2020
« on: April 14, 2020, 17:09:41 PM »
I have been playing the 1.0.2.6 Version and have noticed that I am unable to save a campaign.

Hi Barry,

Did come across that issue from time to time...

It's logged in the support board:
http://www.frozenempire.net/smf/index.php?topic=76.0

But to be honest, I recommend to hang on for a few more days and switch all your attention to the Unity beta ;)

5
Announcements / Re: Announcement: Beta testers wanted
« on: April 14, 2020, 00:50:54 AM »
Welcome back and thanks for your support!

I've added you to the beta testing group. Watch out for distribution later this week.

Beta testing isn't anything other than access to a pre-release copy so that you can give it a good thrashing and report your findings and see what loose ends I may have missed :)

6
Announcements / Re: Announcement: Beta testers wanted
« on: April 13, 2020, 23:29:04 PM »
Many thanks for your support. I'll add you into the beta testing group...

Quote
Win10
I9 9900k
16gb
2080ti

 :o


7
Announcements / Re: Announcement: Beta testers wanted
« on: April 13, 2020, 08:56:07 AM »
Hey Nix!

Appreciate your support.

And hopefully the battle algorithm is now bullet proof after some major debugging took place last year :)

8
Announcements / Re: Announcement: Beta testers wanted
« on: April 12, 2020, 23:09:52 PM »
Sure many thanks.

Good to see a line up of experienced players and capable systems ;)

9
Announcements / Re: Announcement: Beta testers wanted
« on: April 12, 2020, 22:28:08 PM »
Sure thing Neil

Look out for further info in the week

Many thanks for your interest

10
Announcements / Re: Announcement: Beta testers wanted
« on: April 12, 2020, 21:44:35 PM »
Many thanks Kevin, appreciate your support over the years.

I'll add you into the beta testing group so you can revisit the 3D world of Midnight :)

11
Announcements / Re: Announcement: Beta testers wanted
« on: April 12, 2020, 20:51:09 PM »
Excellent, much appreciated. Thank you

Your system should play it really nicely :)

Iíll send access instructions later this week. Stay tuned.

12
Announcements / Announcement: Beta testers wanted
« on: April 12, 2020, 19:17:55 PM »
Hi! The Unity version of War of the Solstice will be moving next week into a period of final beta testing...

We'll be looking for a small group of beta testers... if you wish to get access to download the current Unity build for extended play and helping to iron out any remaining bugs, then please send me a PM on the forum.

At this stage, the build is for the Windows platform only, although a Mac build is also planned down the line.

Recommended desktop system specs:
- Quad core CPU/processor > 3 GHz
- Free System RAM > 4 Gb
- Desktop GPU with > 3 Gb RAM (6.5Gb for Max detail settings) / SM5.0 / DirectX 11

Having said that, would be good to test on a range of different hardware/systems to verify actual performance.

Let us know if you're interested in contributing.
Many thanks and Happy Easter!

13
Development Log / Re: Unity completion timing and next steps 2020
« on: April 09, 2020, 14:09:55 PM »
Just the default campaign at the moment, staying true in the spirit of the original...

14
Hey!

Many thanks for sharing your memories of this game.
Hopefully you are now a few years older and wiser to find a way to defeat Doomdark :)

I'm impressed you got it working on Linux, it was never tested on that platform!

If you also use Windows, then check back now and again over the next couple of months as I intend to get the new version released which should further improve the game experience for you.

Wishing you good health

15
Development Log / Unity completion timing and next steps 2020
« on: February 22, 2020, 10:40:46 AM »


Welcome to the new format forum!

Most of the outstanding points have now been completed
  • Added graphic settings screens
  • Added load / save game screens
  • Added in-game Guidance text overlays
  • Added frozen wastes to terrain map
  • Finalised details on various graphical items
I'm currently in the process of re-grouping on the final steps needed towards release and intention is to get it out there within the next 2-3 months.

There is a reason for that. I fully intend to move on in 2020.... with Doomdark's Revenge !

Hugely looking forward to modelling the Icemark terrain and all it's new features, and especially integrating the tunnel system.
Of particular aims, wanting to see the large forests of Icemark rendered with new pine tree models, surrounded by mist... and all in the red and yellow dawn lighting :)

Stay tuned....

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