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Topics - FrozenEmpire

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1
Hi everyone!

A new bugfix release for 'The War of the Solstice' is now available.

Upgrading from a previous version
Windows users:
Download and run the new installer which will detect and update your existing installation files. Saved games will not be affected.
MacOSX users:
Replace the previously downloaded Midnight.app with the new one. Saved games will not be affected.

Go to Downloads Page

See the Revision History

We would really appreciate your feedback on the game which can be posted in one of the following channels:
Web forum: The Frozen Empire
Discord server: The Frozen Empire
Facebook: The-Frozen-Empire
Twitter: @TheFrozenEmpire
Youtube: The Frozen Empire

Many thanks for checking out our work - please share the word !

2


Available Now !

'The War of the Solstice' is a 3D remake of 'The Lords of Midnight' by Mike Singleton.

Whilst the default game mechanics remain faithful to the original, the playing experience has been significantly adapted through a total 3D conversion and the addition of an immersive soundtrack which contains many custom pieces written specifically for the game. There are also several additions including options for a custom ruleset bringing increased levels of difficulty, and a community leaderboard where you can compare the quality of your victories with other Midnight commanders!

See the official game trailer to get a taster for the new experience.

The game is available on both Windows and MacOSX desktop platforms, and is primarily intended for systems with a dedicated GPU. The game does not support tablet or mobile platforms. See the system requirements for more detail.

'The War of the Solstice' is provided as a free download for fans of the Midnight Trilogy, however does utilise a wide variety of paid professional game development assets. If you enjoy this enhanced version of the game you may wish to show your appreciation by making a small contribution which will go towards supporting the asset costs of the next part of the Trilogy - The Icemark!

Contributions can be made via Paypal Donation

Go to Downloads Page

See the Revision History

We would really appreciate your feedback on the game which can be posted in one of the following channels:
Web forum: The Frozen Empire
Discord server: The Frozen Empire
Facebook: The-Frozen-Empire
Twitter: @TheFrozenEmpire
Youtube: The Frozen Empire

Many thanks for checking out our work - please share the word !

3


Available Now !

'The War of the Solstice' is a 3D remake of 'The Lords of Midnight' by Mike Singleton.

Whilst the default game mechanics remain faithful to the original, the playing experience has been significantly adapted through a total 3D conversion and the addition of an immersive soundtrack which contains many custom pieces written specifically for the game. There are also several additions including options for a custom ruleset bringing increased levels of difficulty, and a community leaderboard where you can compare the quality of your victories with other Midnight commanders!

See the official game trailer to get a taster for the new experience.

The game is available on both Windows and MacOSX desktop platforms, and is primarily intended for systems with a dedicated GPU. The game does not support tablet or mobile platforms. See the system requirements for more detail.

'The War of the Solstice' is provided as a free download for fans of the Midnight Trilogy, however does utilise a wide variety of paid professional game development assets. If you enjoy this enhanced version of the game you may wish to show your appreciation by making a small contribution which will go towards supporting the asset costs of the next part of the Trilogy - The Icemark!

Contributions can be made via Paypal Donation

Go to Downloads Page

See the Revision History

We would really appreciate your feedback on the game which can be posted in one of the following channels:
Web forum: The Frozen Empire
Discord server: The Frozen Empire
Facebook: The-Frozen-Empire
Twitter: @TheFrozenEmpire
Youtube: The Frozen Empire

Many thanks for checking out our work - please share the word !

4
Unity Public (New!) / Detailed Revision History
« on: May 22, 2021, 00:26:14 AM »
30/05/21 1.1f2 - Bugfix Release

Bugfixes
  • Upon first ever run of the game, the screen resolution is now limited to HD 1920x1080 or the next lower available resolution. The resolution can be increased in the graphics settings menu thereafter
  • Removed some leftover debug info from the Map screen

21/05/21 1.1f1 - Major Release

New Features
  • Total conversion to Unity !

5
Announcements / The War of the Solstice - Releasing May 2021
« on: May 08, 2021, 10:41:05 AM »
After 6 years in the making, the public release for the latest Unity version of the game will be coming in May 2021.

A new trailer has been created to get a taster for some of the new features which you can find here
https://youtu.be/vb4RBK9wHII

Please share the word and follow us on our channels:
Discord server: The Frozen Empire
Facebook: The-Frozen-Empire
Twitter: @TheFrozenEmpire
Youtube: The Frozen Empire

6
Maps of Midnight / Additional map view added from latest version
« on: May 08, 2021, 09:39:09 AM »
I've updated the Maps page with a new map taken from the latest Unity version of the game

7
Unity Public (New!) / System Requirements
« on: April 13, 2020, 22:20:30 PM »
The games are available on both Windows and MacOSX desktop platforms, and are primarily intended for systems with a dedicated GPU. Play on lower-end systems and laptops may result in poor graphics performance, in which case you should explore the "static" rendering mode below which may enable better performance at the expense of graphical quality. The game does not support tablet or mobile platforms.

Development was done on the Unity 2019.4 LTS release on Windows 10 Pro 64-bit and utilised many professional assets available for Unity.

Check GPU requirements
Since the 3d features place some demands on the graphical capabilities of your system, you can use the following guide to check whether your system meets the minimum requirements.

Windows users:
Download the GPU-Z utility and run it up, and check the highlighted fields as shown.



Your system must show at least the following minimum GPU specifications:
- DirectX Support >= 11.0 / SM 5.0
- Memory Size Ideally >= 3Gb (low detail) OR >= 6Gb (max detail)
(a lower GPU memory capacity will most likely still work, however at the cost of performance)

The higher the Pixel Fillrate and Texture Fillrate, the more fluid the game will run at higher resolutions.

MacOSX Users:
Your system must show at least the following minimum GPU specifications:
- Metal / SM 5.0 Support
- Memory Size Ideally >= 3Gb (low detail) OR >= 6Gb (max detail)
(a lower GPU memory capacity will most likely still work, however at the cost of performance)

”Static” rendering mode for improved performance:
This mode can be selected in the Graphic settings menu, and will switch rendering mode to only updating the scene after a command is pressed. This should significantly improve the game performance, but at the expense of the various animated effects.

CPU / Memory requirements:
The following are recommended:
- Quad core CPU/processor >= 3GHz
- Free System RAM >= 4Gb
(Hardware specifications below the recommendations above will most likely still work, however at the cost of performance)

Other dependencies:
Please check that the following components are installed and if not, follow the link to install them. These dependencies will be eventually built into the game installer upon public release.

Windows users:
- Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019.
  https://aka.ms/vs/16/release/vc_redist.x64.exe

8
Unity Public (New!) / Overview
« on: April 13, 2020, 21:58:35 PM »


'The War of the Solstice' is a 3D remake of 'The Lords of Midnight' by Mike Singleton.

Whilst the default game mechanics remain faithful to the original, the playing experience has been significantly adapted through a total 3D conversion and the addition of an immersive soundtrack which contains many custom pieces written specifically for the game. There are also several additions including options for a custom ruleset bringing increased levels of difficulty, and a community leaderboard where you can compare the quality of your victories with other Midnight commanders!

The production team

Andrew Smart
Project co-ordination
Unity frontend visual design & C# programming
FMOD Soundtrack design
Backend game logic C++ programming

Wayne Britcliffe
Cover art
Music composition & main sound effects
Specific location modelling & texturing

9
Announcements / Beta testers wanted
« on: April 12, 2020, 19:17:55 PM »
Hi! The Unity version of War of the Solstice will be moving next week into a period of final beta testing...

We'll be looking for a small group of beta testers... if you wish to get access to download the current Unity build for extended play and helping to iron out any remaining bugs, then please send me a PM on the forum.

At this stage, the build is for the Windows platform only, although a Mac build is also planned down the line.

Recommended desktop system specs:
- Quad core CPU/processor > 3 GHz
- Free System RAM > 4 Gb
- Desktop GPU with > 3 Gb RAM (6.5Gb for Max detail settings) / SM5.0 / DirectX 11

Having said that, would be good to test on a range of different hardware/systems to verify actual performance.

Let us know if you're interested in contributing.
Many thanks and Happy Easter!

10
Development Log / Unity completion timing and next steps 2020
« on: February 22, 2020, 10:40:46 AM »


Welcome to the new format forum!

Most of the outstanding points have now been completed
  • Added graphic settings screens
  • Added load / save game screens
  • Added in-game Guidance text overlays
  • Added frozen wastes to terrain map
  • Finalised details on various graphical items
I'm currently in the process of re-grouping on the final steps needed towards release and intention is to get it out there within the next 2-3 months.

There is a reason for that. I fully intend to move on in 2020.... with Doomdark's Revenge !

Hugely looking forward to modelling the Icemark terrain and all it's new features, and especially integrating the tunnel system.
Of particular aims, wanting to see the large forests of Icemark rendered with new pine tree models, surrounded by mist... and all in the red and yellow dawn lighting :)

Stay tuned....

11
Development Log / Unity build preview
« on: March 09, 2019, 12:00:00 PM »




I’ve been asked a couple of times recently for progress updates, so thought I would share the current status in March 2019 ????

The wheels are still turning, although as always its taking longer than expected to iron out the numerous details that need to be finalised. I guess that’s part of the problem of not working to a deadline – it can take as long as it takes. Having said that, I’m really looking forward to the point where I can switch from the LOM scenario to the DDR scenario in the future… I think it will bring a new sense of progression to the whole project.

So what are the main headlines outstanding until a Unity build can be released ?
  • Graphic settings screens
  • Load / save game screens
  • In-game Guidance text overlays
  • Animations for 3D characters in front
  • Add frozen wastes to terrain map
  • Add location detail maps
  • Final details on various graphical items
The actual core game itself is playable at the moment, so it is very much about finishing the above supporting screens together with finalising quite a few graphical details.

This last couple of weeks I decided to take a detour from Windows and try to build the project for the Mac OSX platform. It’s the first time ever that I did anything on a Mac, so also a bit of a learning curve to get through. Also the first time I applied cross-platform considerations to my development, so there was some rework to be done in removing dependence on Windows libraries in the core plugin. That and some specific considerations for the Mac platform (like the path separator being opposite to Windows!), and the project finally got built successfully and runs quite nicely on a MacBook Pro around ~25fps.

Now that the detours over, I’ll be getting back to the main open points and pushing on to completion. I’ll leave you with a short clip of some initial steps in the game… going South from the Tower of the Moon, and coming upon the Hand of Dark with it’s audio/visuals 🙂

https://youtu.be/Fr-nH4IV1tQ

12
Development Log / Game migration to the Unity platform
« on: December 31, 2017, 08:25:52 AM »
Seasons greetings everyone!

I thought I would give an end of year update on current activities and let you know that as always, developments have been ongoing in the background during 2017.

The focus this year has been on learning the Unity game engine, and migrating the War of the Solstice over, in order to open access to many interesting new possibilities for future development.

The migration to Unity initially posed certain key questions, not least of all whether I should rewrite the entire game in C#. After having spent a ton of hours developing and debugging the current game, it’s not exactly desirable to have to start again and port all the code over to a new language...

Luckily some investigation showed that Unity supports native C++ plugins, therefore it seemed like an obvious decision to re-package the core game logic, or “backend” as I refer to it, into a C++ plugin. It was actually a reasonably straightforward exercise, and I now have a backend .dll which is being used by both the existing game written in native C++ code, and the Unity version in development. This means that all the Midnight game logic remains intact; no need to redevelop, rewrite, retest. Result!

It has also proven a good decision to develop the soundtrack last year in the FMod Sound System, since this is also available as a plugin for Unity. So all the effort put in by Wayne and myself to create the atmospheric soundtrack can be plugged straight in to the Unity version of the game. No further audio development required. Another result!

The main work has been in porting the “frontend” ie graphics and user interface to Unity, and learning about all the features and possibilities that brings. To be honest I think I’m still scratching the surface, but as you can see from above, the graphical quality and flexibility has been taken to the next level on this platform. The asset store has some really good assets available which have saved me from creating everything from scratch; this is one of the great benefits of moving to such a platform, and it’s clear to see that the speed of development should eventually outpace that which I experienced on the existing game.

I really appreciate the very visual style of Unity development; you write something, you add something and you can very quickly see the results (or not as the case may be !!). It’s also good that you are “forced” to design and build in an object based way, and it makes it easy to reuse scripts, objects, shaders really easily. Once you get to know Unity a little, you really do focus on the fun parts of game development, and not so much on the low level coding and graphics API’s.

The only bugbears I have with it so far, are having to regularly navigate the version updates that are ongoing (and making sure that I have chosen assets which are well supported and maintained!), and a few inflexibilities in the rendering system compared with doing it natively. Having said that, the pros definitely outweight the cons in my view, so it’s definitely been a positive experience so far...

So why am I doing all this… still looking ahead to getting Doomdarks Revenge added in. The possibilities within Unity should make this far easier than it would have been to do natively, and should bring many nice additional touches too ????

More as it happens… for the moment Happy New Year!

13
Native Public (Deprecated) / Guide to Play 1.0
« on: July 11, 2016, 20:40:00 PM »
I've created a Guide to play which contains the full background and detailed instructions for playing The War of the Solstice. An essential read for those that are new to the game!

Go to Downloads Page

14
I've put out another patch release 1.0.2.6 which fixes some graphical glitches that I realised have been introduced in 1.0.2.5. If you happened to download the 1.0.2.5 patch, then please apply 1.0.2.6 over the top to fix these issues.

See the revision history to check what has been fixed.

Please do log any feedback in the forums, especially if you experience any gameplay bugs.

Go to Downloads Page

15
The next patch release 1.0.2.5 is now available with some minor bug fixes. None of these are to do with the actual gameplay, mostly graphical / performance issues. It's only a very small 4Mb patch, however must be applied on top of an existing 1.0.2.4 installation.

See the revision history to check what has been fixed.

Please do log any feedback in the forums, especially if you experience any gameplay bugs.

Go to Downloads Page

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