Web site moved to WordPress format

The frozen empire website has been moved to the WordPress format to make it look a bit more presentable and also to take advantage of some of the convenient features offered with the format (blog entries, comments, gallery handling etc)… I plan to post some updates showing the more recent advancements that have been developed (very slowly!) in the background over the last few years…

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RIP Mike Singleton 1951-2012

“The Lords of Midnight” and “Doomdark’s Revenge” have been a massive part of my homebrew coding hobby over the years.

I have many fond memories of playing the games, times which don’t seem to be 28 years ago at all. Since those early days I attempted to produce an updated version of Lords on the ZXSpectrum, then AtariST, then Amiga500, and then PC, which finally resulted (with some help from Chris Wild and Wayne Britcliffe) in the production of my remake “War of the Solstice”.

A memorable highlight for me was when an email from Mike appeared from nowhere in my Inbox whilst he was working in California some years ago. It was only brief to say that he liked the look of my remake and would have a closer look when he got a bit more time. I was touched by the fact that he had bothered to make contact with me like that.

The current work on the iOS version and the prospect of Eye of the Moon actually happening was something that I was very much looking forward to.

On 10th October 2012, the gaming industry indeed lost a true legend.

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New map of midnight added

There is a new Map of Midnight available on the Maps page. A few broken links have been removed.

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New links added

Some links to newly discovered remakes have been added to the links area.

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ALPHA Release V0.09 is now available for Download

This release is only available as a full engine download. Get the update from the Downloads page. Links to previous downloads have been removed, since they are now becoming redundant. A full list of improvements can be found in the updated RELEASE NOTES

Some broken links have been fixed.

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ALPHA Release V0.06 is now available for Download

This release is available as a patch, and also as a full engine download. Get the update from the Downloads page. Links to previous downloads have been removed, since they are now becoming redundant. A full list of improvements can be found in the updated RELEASE NOTES

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ALPHA Release V0.05 is now available for Download

This release includes the full 3D frontend, with all Wayne’s models and maps, plus the CLASSIC and TME frontends also. Get the update from the Downloads page

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Army development continues…

After some time out, development has picked up again on the army integration. A fair amount of progress has already been made to put all the building blocks of the army unit representation together, including idle poses, animated movement, animated camp fires (with some dynamic lighting effects), animated tents, and some further objects still to come. See the gallery for more snapshots…

The next release date (V0.05) is the winter solstice, 21st December. This will be a full release of the engine bringing it right up to date (including all frontends 3D, TME and CLASSIC). Game play is expected to be the same as in V0.04.

Some dead links were also removed from the links section, and some existing links were moved to their new homes.

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The website has moved to a new host and has a new layout

Well after many troubles with not being able to download large files from the website via the old host, I decided to ditch them in favour of a new host recommended by Chris. Have to say that the new host provides _LOTS_ of new interesting features that I can play around with, and it’s cheaper to boot ! Thanks for the tip Chris !

I also took the opportunity to re-design the whole site !

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ALPHA Release V0.04 is now available for Download

This release is another standalone release, containing only the CLASSIC and TME frontends. Get the update from the Downloads page

The main features of this release are an improved rendering method, using full primitive sorting, and the ability to select from one of three movement modes, including “Glide-to-Step”, which makes it easier to move around and avoids problems with having to determine where map cell boundaries are in relation to one another.

Please look at the updated RELEASE NOTES for a full list of new features as well as notes on installation if you didn’t download and try V0.03

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