Luxor

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  • in reply to: Just Some Thoughts #763

    Luxor
    Keymaster

    Thanks Kevin,
    Appreciate your time to report your findings and advice.
    To be honest I could have done with another few months to top and tail some of these points, however I felt very strongly that it needed to go live and after all what’s the point of having a version 1.x.x.x if you are not going to use the other sets of digits for bug fixing 🙂
    All the feedback that is coming through is valuable and will be addressed in some kind of orderly manner.

  • in reply to: First impressions (quite long) #757

    Luxor
    Keymaster

    Hi Bill,

    The formatting is fine and the screenshot came out too ?

    Many thanks for taking the time to put together such a comprehensive first impression. I see that you have an eye for the details and that will be very helpful in enabling me to polish a few of the rough edges that do still exist on the release… You raise many fair points there.

    I’ll go through in more detail in due course…

    Andrew

  • in reply to: Thank-You #749

    Luxor
    Keymaster

    Thanks Kevin!

    I’m only glad it works on something other than my own machines!

    There is a release notes text file in the root directory which gives a summary of the keys to use; exit is Ctrl+X

    And yes games are auto saved after each night processing… The only thing is that you currently have to start a new game and then load a previous game… The “Continue existing campaign” on the main menu is not yet functional – I ran out of time! I’ll try and get this working as a next step.

Viewing 3 posts - 46 through 48 (of 48 total)