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Only just Luxor!
Already playing this version will drop some feedback in a bit.
Excellent – look forward to it.
I play the long game Wishmaster!
I recruit all the Lords and the other characters, move everyone to Xajorkith. Wait out all of the Doomyguards onslaughts, (watching and knowing that all the keeps etc are falling). Then when no more attacks happen, I slowly take back every single keep and citadel (recruiting as I go along) and move all armies North.
I surround Ushgarak’s keep with every one still alive and all their armies and then attack. By this time, there is only 1 army left (I check to ensure I have slaughtered them all).
It’s a bitter sweet moment for me each time, due to the ending.
But the game has gripped me since it’s very first release, so it’s only a little grumble.
OK, all the bugs relating to army fluctuation seem to be fixed Luxor, well done!
The issue with Lords jumping out of keeps, only occurred after I tried to load a game from the previous night. This isn’t happening either in 188.8.131.52.
Excellent version – best yet!!
Hi, I am trying to recreate this issue myself, but have come across another 2 today – I’m not sure if these have been reported or not, that’s why I haven’t started a new topic yet.
I also wanted to mention, I didn’t ‘patch’ the update, I installed the full game again.
Gloom (600W, 700R), Morkin & Lothoril (200W, 200R) attacked a keep by Gard, and in the morning it said that Morkin alone slew ?? and the battle continues. Pressed ‘Dawn’ and Morkin was dead, the other 2 lords were outside the keep. This was particularly frustrating, because for the first time in ages, I had recruited and still had alive every character (Inc. Korinel).
I decided to reload the previous game, but Morkin was still dead.
From that point on, every lord that had been entered into battle before the reload, were still where they were supposed to be, but no battle was taking place. The lords were still in the keeps, but so were the Doomguard, they must have come to a truce:-) I quickly clicked through a few days, but they didn’t fight. When I took the lords one step out of the keeps, turned and attacked again, they fought this time.
Scenario 2: (Zipped and sent you both the files immediately upon noticing this)
Luxor (165 W), Xajorkith (1195W, 1200R), Utarg (1200R) attacked a keep in the domain of Dawn with 250R of the doomguard.
The overnight narrative said that Luxor lost 105W and the battle continues.
When I pressed ‘Dawn’ Xajorkith and Utarg were outside the keep not in the battle.
The order into battle was X,U,L
I like the ‘think’ sequence, where the camera revolves around the character, army or place. Pressing the ‘+’ key, get’s some great birds eye view screen shots!!
Ahh ok I see.
I thought it might be like the previous version of the game, where there was new save games every time, without overwriting.
I’ve started a new campaign, and am just about to start the advance re-taking the keeps/citadels etc. As soon as I see this happen again, I will send you the files from the previous night – is this what you require?
I just sent the relevant files through Luxor
Another thing – when I get to a citadel or keep and I decide to balance out my Warriors or Riders with those worthy of battle (not Mitharg, Brith, Trorn or Morning), I may post 200 from one of these lesser Lords, and recruit them with those more worthy eg Gloom or Kumar, the narrative confirms the transaction.
When I then select to view all the Lords, it doesn’t show them as being recruited, yet they’re gone out of the Citadel/keep. It shows the balance prior to recruitment, yet they have been deducted from the donor Lords.
Little things like the music, the sound of horse hooves as they gallop through the landscape are making this a standout game!
OK, something is definitely freaky about this, I went into battle in Corelay with Luxor, Xajorkith and Ithrorn – each with 600W and 1200R. They only attacked the keep nearest West to citadel of Xajorkith. After night, they each had 1200W and 1200R, even without recruiting.
Hi Luxor, good news on the fatigue rate.
When will these changes be live?
I have to commend you on the topography – excellent to see the keep of blood ‘uphill’!
Just played it for a few hours again.
Very glad to see the fatigue issue sorted – Well Done!
1) I had no issue with Play.TV, my version exited back to desktop fine.
2) I agree would be nice.
3) I just save the game and use CTRL-X for now
4) The buttons on mine disappear when I’m playing, but moving cursor over them brings them back, space sends me to second set, but none flick back and fore.
I will start a new campaign later and play for a few more hours, and see if anything occurs
Wishmaster is right – it’s incredibly good!!