Tag Archives: Engine features

Selecting lords from the Explorer view

One of the additional features requested was to be able to select lords from the map explorer view… This is now built in and working. Pressing “SELECT” takes you to the recruited lords list view, and there is a “MAP” … Continue reading

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Latest version demo (includes audio) – Jan 2015

New main menu screen in action The demo from the latest version currently still under development

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Latest version feature list (still growing…)

The latest version currently still under development has the following new features already completed:- Jan 30, 2015 Added new in-game fire object with procedural animation Added post processing effect: Light scattering or “God rays” Added grass effects in forests and … Continue reading

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New loading screen artwork

I put together a new loading screen centred around an aerial view over the map of midnight… you can see Xajorkith in the bottom right corner, and Ushgarak rising in the far distance at the top. I was keen to … Continue reading

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Introduction of Armies

Well I didn’t quite make my promise of updating the site once a week, but hopefully it hasn’t been too much of a wait since the last update… The free army billboards have now been added to the engine. Have … Continue reading

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Snowhall model completed / Some internal engine advancements / New links

The snowhall has been integrated into the engine. This puts the current completed feature list as: – Mountain, Forest, Tower, Village, Downs, Keep, Snowhall, Lake, Lith, Plains (tough one that !!) The engine has some new features: – High/Medium/Low Polygon … Continue reading

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