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Patch Release: War of the Solstice 1.0.2.2

The next patch release 1.0.2.2 is now available which fixes some more gameplay bugs that have been experienced. See the revision history to check what has been fixed. Go to Downloads Page

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Patch Release: War of the Solstice 1.0.2.1

Many thanks to everyone for the initial feedback. I’ve made a start on some of the more critical bug fixes and the first patch release is now available. Go to Downloads Page

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The War of the Solstice

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Performance Hint

If your machine is challenged in the graphical horsepower department, then try running the game in the Semi-static rendering mode. This mode disables the continuous rendering of the screen and only performs a render when necessary ie upon user action. … Continue reading

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Major Release: War of the Solstice 1.0.2.0

Well after several years of development, and a few days later than scheduled, the day has finally arrived where I can publicly release the next version of War of the Solstice. Special thanks are due to my coworker on this … Continue reading

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Major Release: Update

The next release is almost ready, a few last minute unexpected issues which are jostling for priority against preparations for Christmas! I’m aiming to get these solved and make a download available between xmas and new year at the latest. Please … Continue reading

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System Requirements

War of the Solstice is only available on the Windows platform. It has been developed and tested on Windows 7 and 10. Since the 3d features place some demands on the graphical capabilities of your system, you can use the … Continue reading

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Announcement: Next major release date

The next release of War of the Solstice has been scheduled for 22nd Dec 2015 (The winter solstice always seems a fitting time to me to release anything Midnight related!) Progress has been good on the audio side this year … Continue reading

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Selecting lords from the Explorer view

One of the additional features requested was to be able to select lords from the map explorer view… This is now built in and working. Pressing “SELECT” takes you to the recruited lords list view, and there is a “MAP” … Continue reading

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FMod Audio development progressing nicely…

Here’s an example of the powerful audio development environment of FMod Studio, which is being used to build up a dynamic soundtrack for the game engine. Some good progress continues to be made on this front 🙂

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