My development moves to the PC on 3D hardware in 1998

After finishing university in 1994, there have been a few years break from any further development work on the Amiga…

In 1995, I bought my first PC (a Pentium 60). Pretty much all games were DOS based affairs; I remember being hooked on the original Doom.

In 1998, having just purchased my first 3D graphics card (a Creative 3D Blaster), I thought it would be good to start playing around with the 3D demos that come with the DirectX 5.0 SDK, to see how easy it might be to “adapt” one of them into something midnight related 🙂

I’ve found a good template in the “Billboard demo”….


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