The War of the Solstice

Midnight 2015-12-30 23-21-51-234Go to Downloads Page

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Patch Release: War of the Solstice 1.0.2.4

The next patch release 1.0.2.4 is now available with many additions/changes.

See the revision history to check what has been fixed.

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Next patch release is almost ready

I’ve been steadily working my way through almost all of the feedback given since the original release, and implementing as many of the changes and suggestions as possible. I also found a few bugs along the way which have also been fixed. Needless to say, it’s taken up a little time!

I’m now in the tidying up phase and preparing the next release for download, which should be made available in the next couple of weeks…

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Patch Release: War of the Solstice 1.0.2.3

The next patch release 1.0.2.3 is now available which fixes another important gameplay bug…

See the revision history to check what has been fixed.

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Patch Release: War of the Solstice 1.0.2.2

The next patch release 1.0.2.2 is now available which fixes some more gameplay bugs that have been experienced.

See the revision history to check what has been fixed.

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Patch Release: War of the Solstice 1.0.2.1

Many thanks to everyone for the initial feedback. I’ve made a start on some of the more critical bug fixes and the first patch release is now available.

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Performance Hint

SemiStaticMode

If your machine is challenged in the graphical horsepower department, then try running the game in the Semi-static rendering mode. This mode disables the continuous rendering of the screen and only performs a render when necessary ie upon user action. Whilst this does remove some of the nice finishing touches that the normal rendering mode contains, it should significantly improve the frame rate on less capable hardware.

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Major Release: War of the Solstice 1.0.2.0

311215_release

Well after several years of development, and a few days later than scheduled, the day has finally arrived where I can publicly release the next version of War of the Solstice.

Special thanks are due to my coworker on this project, Mr. Wayne Britcliffe, who has created once again some exceptional content this time in the form of more than 25 musical pieces, 50 incidental “stings”, 10 audio textures, 325 sound effects and 260 guidance sub-phrases!

Thanks are also due to Chris Wild for granting permission to release this update under licence from www.thelordsofmidnight.com.

Final thanks rest with Mike Singleton for creating the land of Midnight more than 30 years ago, a place which will be with me for many years to come!

We hope you will agree that this update adds a unique extra dimension to the realm of Midnight and that you can enjoy the audio experience as you take on the armies of Doomdark once again!

User registration is required before downloading the content (a registration link is provided at the top right of the site). Once registered return here and follow the download links below or on the menu above. No formal installation is necessary. Simply extract the archive contents to your preferred drive location, and then run the Midnight.exe within.

I have opened up some new forums on this website where you can provide your feedback, suggestions and of course report bugs to be fixed – I left a few in for you to find 🙂

Happy New Year!

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Major Release: Update

The next release is almost ready, a few last minute unexpected issues which are jostling for priority against preparations for Christmas!

I’m aiming to get these solved and make a download available between xmas and new year at the latest. Please check back between now and then.

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System Requirements

War of the Solstice is only available on the Windows platform.
It has been developed and tested on Windows 7 and 10.

Since the 3d features place some demands on the graphical capabilities of your system, you can use the following guide to check whether your system meets the minimum requirements.

Download the GPU-Z utility and run it up, and check the highlighted fields as shown.

SystemSpecsGPU-ZYour system must show at least the following minimum GPU specifications:

DirectX Support >= 9.0 / SM 3.0
Memory Size >= 1024 Mb

The higher the Pixel Fillrate and Texture Fillrate, the more fluid the game will run at higher resolutions.

In addition the game needs around 1 Gb of free system memory, which most current systems should meet without problem.

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